Installing the Server > Installing Flash authoring extensions in Windows |
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Installing Flash authoring extensions in Windows
You can install Flash Communication Server on a Windows or UNIX computer and use Flash MX on a separate Windows computer to author communication applications. The server comes with authoring extensions that you'll need to install on the computer running Flash MX. (If you are running the server and authoring in Flash MX on the same Windows computer, you can skip this step. If you installed the server for Windows on a different computer than your Flash MX authoring computer, you need to install the authoring extensions.)
To install the authoring extensionsthe Communication App inspector, NetConnection Debugger, communication components, and related help filesinto an existing copy of Macromedia Flash MX for Windows, you run the Flash Communication Server installation file and select Custom installation.
If you installed Flash Communication Server for Windows on the same computer where Flash MX for Windows is installed, you can skip this step.
To install the authoring extensions in Windows:
1 |
Locate the Flash Communication Server installation file. |
This file is on your installation CD, or you may have downloaded it from the Macromedia website. |
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2 |
Double-click the installer icon. |
The installer launches. The installer locates your existing copy of Flash MX automatically. |
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3 |
Select Custom installation. |
4 |
Select Authoring Extensions. |
5 |
Click Install. |
The installer copies files to the Configuration, First Run, and Help directories in the Flash MX directory. |
When the installation is complete, you can start Flash MX and select the new options in the Flash MX Window menu to help you create communication applications:
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Select Communication App Inspector to monitor running applications. |
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Select NetConnection Debugger to debug faulty connections in applications. |
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Select Components and, from the pop-up menu, select Communication Components to begin using communication components. |
For more information on creating communication applications, see Developing Communication Applications Help.
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